Sunday, April 26, 2020
Farkle
We really love dice games, and if you do too, you'll enjoy today's game - Farkle! If you've ever played Six Cubes or Fill or Bust, the scoring is very similar.
Gameplay:
Roll the six dice inside the dice cup. After each roll, set aside dice that are worth points and roll the rest of the dice. You must remove at least one die after each roll. If you're lucky enough to set aside all six dice, you can roll them all again to build your running total. If you can't set aside any dice after a roll, you've rolled a Farkle. You lose all your points for that turn. So if you're racking up some points, you may want to stop and keep your points instead of risking losing them all!
Single 1s and single 5s are worth points. Other than that you need combos. The combos are: three of any number, four of any number, five of any number, six of any number, a 6-dice straight, three pairs, four of any number with a pair, or two triplets. Of course, you must get these in one roll.
For example, I rolled once and got a set of four and a pair. This would earn me 1,500 points.
I rolled again and got three pairs. This would earn me 1,500 more points. Personally,I would probably stop rolling at this point!
The rules say to play to 10,000 but you can choose any number to stop at. Honestly, getting to 10,000 won't take very long if you have some great rolls!
Verdict:
Love, love this game! It's such a simple game and easy to travel with!
Great for Learning:
Addition, matching, patterns, decision making
Gameplay:
Roll the six dice inside the dice cup. After each roll, set aside dice that are worth points and roll the rest of the dice. You must remove at least one die after each roll. If you're lucky enough to set aside all six dice, you can roll them all again to build your running total. If you can't set aside any dice after a roll, you've rolled a Farkle. You lose all your points for that turn. So if you're racking up some points, you may want to stop and keep your points instead of risking losing them all!
Single 1s and single 5s are worth points. Other than that you need combos. The combos are: three of any number, four of any number, five of any number, six of any number, a 6-dice straight, three pairs, four of any number with a pair, or two triplets. Of course, you must get these in one roll.
For example, I rolled once and got a set of four and a pair. This would earn me 1,500 points.
I rolled again and got three pairs. This would earn me 1,500 more points. Personally,I would probably stop rolling at this point!
The rules say to play to 10,000 but you can choose any number to stop at. Honestly, getting to 10,000 won't take very long if you have some great rolls!
Verdict:
Love, love this game! It's such a simple game and easy to travel with!
Great for Learning:
Addition, matching, patterns, decision making
Labels:
board games,
children,
family,
fun,
games,
gameschooling,
homeschool,
kids
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